RPG Starting Area Blender File
A downloadable Rpg starter area asset
This particular project was put in motion by me wondering how dynamic of a world I can make with limited prefabs from free asset packs on the Unity asset store. The concept of using the same things but making it look different by changing sizes, and by placing objects inside of one another was brought on by glitching under the world in games like PalWorld, and Zenith: The Last City. When falling under these terrains, or seeing full assets before terrain load I was able to see that many of the assets were the same things resized, spun around, and stuck with only portions visible in order to give the illusion of many more assets than actually designed for a given area.
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